coderespawn / dungeon-architect-unity-issues

Issue Tracker for Dungeon Architect (Unity)
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Prioritize Snap/SGF Modules based on least used heuristics #16

Open coderespawn opened 3 years ago

coderespawn commented 3 years ago

Avoid repetition by giving more priority to room modules that have not been used (or were least used) during the build process. This would avoid showing the same room multiple times in a row

Ojuzu commented 3 years ago

Love it, this feature would be super helpful! And I think having an option to toggle it on/off makes a lot of sense as well.