codetaylor / dropt-1.12

Flexible block drop strategies.
https://minecraft.curseforge.com/projects/dropt
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Difficulty Requirement #28

Closed Xaikii closed 6 years ago

Xaikii commented 6 years ago

Heya

How about being able to set a Difficulty as requirement(Easy, Normal, Hard) for a drop such as being able to multiply drops &/ xp with difficulty with a multiplier how much it should increase and with an option to decrease it. e.g. From Ore X: with Multiplier (Easy = 1, Normal = 1.5, Hard = 2.5) & negative Easy: 30 XP --> 30 XP | 30 XP --> 30 XP Normal: 30 XP --> 45 XP | 30 XP --> 20 XP Hard: 30 XP --> 75 XP | 30 XP --> 12 XP such as for Drops

Another thing I'd love to see is being able to add drops if reached a specific difficulty from ScalingHealth, e.g. when reached difficulty 100 add Quart drops to Netherrack etc. or, remove 1 Quartz drop from a Quartz Ore.

To not confuse you, with the first difficulty system I meant Vanilla Difficulty System (Easy, Normal, Hard) and with the second I meant Scaling Health Difficulty System ^^