codetaylor / pyrotech-1.12

An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.
https://pyrotech.readthedocs.io/en/latest/
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Add food preservation methods #148

Open LatentDesire opened 4 years ago

LatentDesire commented 4 years ago

Realized there aren’t a whole lot of food preservation mechanic in mods out there. Realized after adding Food Funk mod. There are of course things like freezers, etc. in that mod, but there isn’t much in the way that would fit an early survival scenario.

Ideally some way to smoke, pickle, ferment, salt, etc. foods would be appreciated.

LatentDesire commented 4 years ago

A way to make a below ground storage that slows down rotting would be cool too. I think there’s something like that in TFC.

LokyLive commented 4 years ago

rotting food like the old Enviromine from 1.7.10 sounds great

Xorbah commented 4 years ago

I'd like to see a form of preservation like the methods you've mentioned up above and have a set configuration as to how long the food stays preserved for when done like that. I could see this being used in conjunction with Food Funk perhaps.

LokyLive commented 4 years ago

Food funk looks abandonned ,the last update was a year ago and he is so buggy atm xD

katubug commented 4 years ago

I would also like something like an underground pantry type thing. I am using both Pyrotech and Food Funk in my pack, so it would be a great fit. And Food Funk seems to be maintained again. :)