codetaylor / pyrotech-1.12

An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.
https://pyrotech.readthedocs.io/en/latest/
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the mod will do compatible Tough As Nails? #175

Open YunHerry opened 5 years ago

YunHerry commented 5 years ago

I am from china,can a little English, I ’m not good with my English,so I am speak Chinese: 我在游玩过程中加入了pyrotech以及Tough As Nails,在生存模式下,pyrotech并不能体现出他良好的兼容性,我提出这项建议,希望望作者能接受我的建议: 1、与Tough As Nails联动,由于不兼容其篝火,导致前期无法游玩,生存模式并不能使用这两个模组(将会导致夜晚得到寒冷buff,其中的篝火并不能使Tough As Nails中的温度指示器上身) 我目前还未成年,若我的言辞对您造成了些许困扰,那么请给予一些宽容,并且指正我的错误

Hope for your reply!

codetaylor commented 5 years ago

Google translate:

I joined pyrotech and Tough As Nails during the game. In the survival mode, pyrotech does not reflect his good compatibility. I made this suggestion and hope that the author can accept my suggestion: 1, linked with Tough As Nails, due to incompatibility with its bonfire, can not play in the early stage, the survival mode can not use these two modules (will lead to cold buff at night, where the bonfire does not make the temperature in Tough As Nails Indicator upper body) I am not yet a mature adult. If my words have caused you some trouble, please give some tolerance and correct my mistakes.

Hi! Yes, I plan to fix Pyrotech's Campfire blockstates so that Tough As Nails can be configured to accept a burning Campfire as a source of heat. :)

See also: https://github.com/codetaylor/pyrotech/issues/123

YunHerry commented 5 years ago

Thank you for your reply ,but I want to ask for you :can you make a mechanism? such as ,营火附近的方块过多,所用于燃烧的木头将会变成木炭而不是灰烬,同时燃烧时间变短 ,以及,我想询问您一下:未来有没有加入重力机制的意向(类似于1.7.10的environment ) Thank you for reading