An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.
I fell in love with your mod immediately after I've joined a new world with it installed. So I started to create a modpack for myself based around your mod and some fantasy. I looked at every option u left in configuration. And I like just everything.
But... The one think I don't like at all is an ore duplication. I saw this feature in a lot of different industrial mods, where u need just a tone of ore all the time.
What's next
I started to seek how to chance such thing. And, as I use CraftTweaker since I've started to make a modpack, I found a possibility to change recipes from bloomery and other cool stuffs.
But... It will take a lot of time to remake all bloomery recipes as I want.
Suggestion
In an amazing file core.compat.Ore-Generated/Custom in every entry add a new dict yield, which contains min and max integers, so it will be possible to adjust yielding for each ore.
Prologue
What's next
Suggestion