An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.
I want to creates and returns a new bloomery recipe builder.
I follow the course on wiki:
Bloomery.createBloomeryBuilder(
"bloom_from_Copperore",
<immersiveengineering:metal><ore:oreCopper> **//I use the Ore Dictionaries here_.
)
.setBurnTimeTicks(14400)
.setFailureChance(0.10)
.setSlagItem(<pyrotech:slag>, 1)
.setSlagItem(<pyrotech:rock:0>, 1)
.addFailureItem(<pyrotech:slag>, 4)
.addFailureItem(<pyrotech:rock:0>, 1)
.register();
But the craftTweaker pointed out me that I had made a mistake:
[INITIALIZATION][CLIENT][ERROR] [crafttweaker | SIDE_CLIENT]: Error parsing pyrotech.zs:18 -- ) expected.
I don't understand,Can I use Ore Dictionaries here?**
I want to creates and returns a new bloomery recipe builder. I follow the course on wiki: Bloomery.createBloomeryBuilder( "bloom_from_Copperore", <immersiveengineering:metal> <ore:oreCopper> **//I use the Ore Dictionaries here_. ) .setBurnTimeTicks(14400) .setFailureChance(0.10) .setSlagItem(<pyrotech:slag>, 1) .setSlagItem(<pyrotech:rock:0>, 1) .addFailureItem(<pyrotech:slag>, 4) .addFailureItem(<pyrotech:rock:0>, 1) .register(); But the craftTweaker pointed out me that I had made a mistake: [INITIALIZATION][CLIENT][ERROR] [crafttweaker | SIDE_CLIENT]: Error parsing pyrotech.zs:18 -- ) expected. I don't understand,Can I use Ore Dictionaries here?**