codetaylor / pyrotech-1.12

An early game mod with new primitive devices, combustion machines, smelting mechanics, storage options, tools, torches, advancements, and absolutely zero GUIs -- with exception to the substantially complete, mostly illustrated, and charred guidebook.
https://pyrotech.readthedocs.io/en/latest/
Other
52 stars 19 forks source link

Allow more fluids to extinguish campfires #372

Closed SeriousCreeper closed 2 years ago

SeriousCreeper commented 2 years ago

Heya,

currently it looks like the campfire tile entity looks specifically for FluidRegistry.WATER when trying to extinguish it with a bucket. This is a bit of a rare case, but in my case im not using the vanilla water anywhere, instead i use the betweenlands swamp water.

Would it be possible to get a config option or something that could specify what fluid is valid there?

Cheers, SC

codetaylor commented 2 years ago

Sure. I can add it to 1.12.2-1.6. It should probably be extended to all things extinguishable: campfires, torches, and combustion machines.