Describe the bug
For classes inherited from Unity.Netcode.NetworkBehaviour no attributes are drawn.
For other classes, even in the same assembly, even inherited from other abstract classes (which in turn are inherited from MonoBehaviour) works fine.
Maybe the error is not connected with NetworkBehaviour, or Unity did some nasty things there, or the error is mine, don't know :)
Expected behavior
Drawn attributes, as usual.
Code Sample
using TriInspector;
using Unity.Netcode;
using UnityEngine;
public class Test: NetworkBehaviour
{
[SerializeField]
private bool isSynced = false;
[InfoBox(
"oh no",
TriMessageType.Warning
)]
[SerializeField]
[EnableIf(nameof(isSynced))]
private int syncActionType;
}
Screenshots
Desktop: Windows 11
Unity version: 2023.2.4f1
Tri Inspector version: 1.13.2
Describe the bug For classes inherited from Unity.Netcode.NetworkBehaviour no attributes are drawn.
For other classes, even in the same assembly, even inherited from other abstract classes (which in turn are inherited from MonoBehaviour) works fine.
Maybe the error is not connected with NetworkBehaviour, or Unity did some nasty things there, or the error is mine, don't know :)
Expected behavior Drawn attributes, as usual.
Code Sample
Screenshots
Desktop: Windows 11 Unity version: 2023.2.4f1 Tri Inspector version: 1.13.2