Closed SuperShadowPlay closed 2 years ago
I am curious of doing this. I should be able to take a stab this weekend.
My suggestion would be something like a render service that we give renderables too, it then checks if the draw coordinates are outside the camera bounds before drawing.
I am curious of doing this. I should be able to take a stab this weekend.
My attempt resulted in slower rendering and stuff not rendering.
Currently everything is rendered at all times. Once the maps get bigger (and possibly animated), this will take up a lot of unnecessary resources. We need some sort of service that stops the drawing of objects that are off-screen.