issues
search
codingben
/
box2d-netstandard
C# port of Box2D - Erin Catto's 2D Physics Engine
https://box2d.org
MIT License
263
stars
53
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Unable to set CircleShape radius
#53
ErroneousCreationist
opened
6 months ago
0
Manifold properties are all internal
#52
BinarySpike
opened
7 months ago
0
add bug fix when sensor collides with a non-sensor
#51
Davinaldo
opened
1 year ago
0
ContactListener Issue
#50
MadCowChicken
closed
1 year ago
1
ChainShape
#49
Not1anted
opened
1 year ago
1
Refactored remaining Vec2 uses to use Vector2
#48
thomasvt
opened
1 year ago
1
[Bug] Prismatic Joint affected by Vector2.Normalize
#47
BinarySpike
opened
1 year ago
1
DebugDraw has obsolete methods without non obsolete replacement methods
#46
enriko-riba
opened
1 year ago
3
Get vertices of PolygonShape
#45
bol-van
closed
1 year ago
0
Performance improvement
#44
HughPH
closed
2 years ago
5
Fix Zero-Vector Normalize
#43
rhksdn2314
closed
2 years ago
9
Breaking solid objects in half
#42
MadCowChicken
opened
2 years ago
6
ContactEdge: changed fields from protected to public
#41
thomasvt
closed
2 years ago
2
CircleShape a work in progress?
#40
Tetley22
closed
2 years ago
1
Fix Body.DestroyFixture()
#39
NArnott
closed
2 years ago
1
Body.DestroyFixture Fails when Fixture is the first in list
#38
NArnott
closed
2 years ago
3
Change ContactListener from Interface to Abstract Class
#37
NArnott
closed
2 years ago
5
Add use of FrictionJointDef
#36
NArnott
closed
2 years ago
2
Fix ApplyTorque
#35
NArnott
closed
2 years ago
2
FrictionJoint not implemented?
#34
NArnott
closed
2 years ago
0
[Work in Progress] Failing Unit Test
#33
TinkerWorX
closed
2 years ago
6
How to use Raycast?
#32
Pastor111
opened
2 years ago
4
fix frcition invalid
#31
qcbf
closed
3 years ago
1
PolygonDef SetAsBox(....) Angle maybe radian?
#30
qcbf
closed
3 years ago
3
Added badges
#29
codingben
closed
3 years ago
0
The mask and category bits seem to be ignored - 1.0.3
#28
DanJBower
closed
3 years ago
3
Bugfix weld-joint from C++
#27
Winster332
closed
3 years ago
1
Contact.Distance() results were wrong due to missing ref keywords when writing to structs.
#26
thomasvt
closed
3 years ago
1
OpenTK 4.0.2
#25
codingben
closed
3 years ago
1
Readme update
#24
HughPH
closed
3 years ago
2
Update readme
#23
codingben
closed
3 years ago
2
DynamicTree update with code by @PJB3005
#22
HughPH
closed
3 years ago
3
Shifted simple Colliders inside Contact classes
#21
HughPH
closed
3 years ago
0
Improved code readability
#20
codingben
closed
4 years ago
5
An error in the build process
#19
codingben
closed
4 years ago
4
Updates & tweaks
#18
HughPH
closed
4 years ago
0
Fix https://github.com/erincatto/box2d/pull/609/files
#17
HughPH
closed
4 years ago
2
Bugfix & fix from Box2D C++
#16
HughPH
closed
4 years ago
0
Moved projects to other folders
#15
codingben
closed
4 years ago
6
Cleaner Code
#14
codingben
closed
4 years ago
1
Added chain contacts
#13
HughPH
closed
4 years ago
1
Improved speed
#12
HughPH
closed
4 years ago
0
Fixed stretched DistanceJoint problem
#11
HughPH
closed
4 years ago
0
Nothing major here
#10
HughPH
closed
4 years ago
15
DistanceJoint grows over time
#9
HughPH
closed
4 years ago
7
Polygon collision on diagonal edge is wrong
#8
HughPH
closed
4 years ago
1
Poly/Poly collision is missed during RubeGoldberg test world run
#7
HughPH
closed
4 years ago
3
Fixed NREs & updated WindowTests
#6
HughPH
closed
4 years ago
1
DebugDraw doesn't work
#5
HughPH
closed
4 years ago
0
Null Reference Exceptions when running
#4
HughPH
closed
4 years ago
0
Next