[x] eliminate M control: just try switching every time
[x] points for how many flips you do before landing
[x] bonus points from flips, for landing the same way you jumped
[x] points for flips quadrupled if you successfully switch sides in the same jump
[x] make spacebar give an in-air jump (0-3 times, based on new statup)
[x] eliminate 8 => "You will know how high you'll jump, and how fast you'll be spinning", , // meter
[x] eliminate 8 => "You can switch sides and somersault faster", , // use a different easing function here
[x] 8 => "You can somersault much faster from the trampoline", ,
[x] 8 => "You can somersault much faster while already in mid-air", ,
[x] eliminate 8 => "You can squeeze through hoops a little easier", , // vertical distortion
[x] 8 => "The trampoline and the height of your jump happen in slow motion"
[x] quad points for going through a hoop vertically if you've done a flip
[x] help review
PB:
[x] 7 => "You can juggle faster", ,
[x] 7 => "You can throw rings a lot higher", ,
[x] 7 => "You can see the rings coming back in slow motion", ,
[x] 7 => "You find it easier to catch rings", , put a timer on the screen the colour of the incoming ring estimating how many seconds before impact, and/or centre camera special just for catching moment
[x] zenith bonus (for PB and for rings...PB tricker to jump higher with, I guess)
[x] balance here for scoring...also a way to score without jumping at all?
[x] make it so ring spinning accelerates slowly, and points depend on ring speed (otherwise what good is "juggle faster" SU?)
[x] after the above, remove the TODO from the help
Both:
[x] shake camera when hitting the bottom
[x] make character turn red for a split second if you press at the wrong time (and shut up announcer except every 10th time or something) and maybe make green when she does it right
[x] background from original page
[x] rock decor from original page
[x] camera adjust so they're not too far offscreen on high jumps
CF:
PB:
Both: