coditva / A-Vim-Story

A ncurses based game for learning Vi/Vim.
GNU General Public License v3.0
7 stars 1 forks source link

Add a message in levels which tells the user what has to be done #7

Open coditva opened 6 years ago

coditva commented 6 years ago

Some levels require the game to tell them about how to go about solving it, like the level on 'line endings'. A message would be really nice for that.

It can also serve as a way to relate the game to Vim.

shravandoda commented 5 years ago

Also, rather than just telling them about how to use keys, it'd be good if could tell them about rules like the position of the cursor when it jumps to a new line etc. Do we have a plan as to which features are introduced at what level?

coditva commented 5 years ago

tell them about rules like the position of the cursor when it jumps to a new line etc.

This is exactly what I had in mind. But I was just lazy to write it in the maps.

Do we have a plan as to which features are introduced at what level?

Nope. :P

shravandoda commented 5 years ago

It'd be good if we can come up with all the features to be introduced. Shall we use vim-tutor for reference?

coditva commented 5 years ago

Yes let's.