There is a bunch of code that is super helpful when developing a game-kiln gmae, but doesn't need to exist in a production build. This includes all error handling / logging. We should find a way to prevent this from getting bundled in the production build to save those precious KBs :)
There is a bunch of code that is super helpful when developing a game-kiln gmae, but doesn't need to exist in a production build. This includes all error handling / logging. We should find a way to prevent this from getting bundled in the production build to save those precious KBs :)