coelamon / arduino-tvout

Automatically exported from code.google.com/p/arduino-tvout
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Call to TV.frame_delay(1); appears to clear the screen #29

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.
      TV.draw_rect   (x+2,y+2,8,14,WHITE,WHITE);
      TV.draw_circle (x+6,y+9,2,BLACK,BLACK);
      TV.draw_rect   (x+6,y+3,1,6,BLACK,BLACK);
2.
     By adding a call to TV.frame_delay(1);
     the screen is cleared and I no longer see rect/circles
3.

What is the expected output? What do you see instead?
  expect:reduction in flicker
  actual:blank screen

What version of the product are you using? On what operating system?
  Beta V1.0

Please provide any additional information below.

Original issue reported on code.google.com by Paulw...@hotmail.com on 2 Feb 2011 at 8:34

GoogleCodeExporter commented 8 years ago
Actually I think it may have something to do with my use of the Wire.h 
class...When I get a receiveEvent screen is affected

Original comment by Paulw...@hotmail.com on 2 Feb 2011 at 11:54

GoogleCodeExporter commented 8 years ago
That would make more sense. This library requires exact timing meaning no other 
interrupts my be used with it. The wire library uses interrupts. I would 
suggest trying the modified i2c library used by the video game shield. 

Original comment by mdmetzle@gmail.com on 3 Feb 2011 at 1:00

GoogleCodeExporter commented 8 years ago
Ensure there are no other interrupts running.

Original comment by mdmetzle@gmail.com on 25 Jun 2012 at 1:31