If there's a midtexture on a 2s line the texture will shiver or vibrate vertically if behind it there is a upper/lower texture from a moving ceiling/floor plane covering parts of the midtexture. That is when the midtexture is stationary or inmovable relative to the backside ceiling/floor movement.
A 10% speed gif animation of the effect:
This happens in Opelgl renderer only and when the uncapped framerate is on (default). Happens in both Prboom-plus, and DSDA-Doom.
Doesn't appear to happen in sw renderer or in opengl when the uncapped framerate is off. Also it doesn't happen to the midtexture on the same side than the moving plane.
A test wad for map01 Doom2. Should work if PrBoom-plus is run without config, Options > General >Video mode: opengl as the only change.
texvibra.zip
If there's a midtexture on a 2s line the texture will shiver or vibrate vertically if behind it there is a upper/lower texture from a moving ceiling/floor plane covering parts of the midtexture. That is when the midtexture is stationary or inmovable relative to the backside ceiling/floor movement.
A 10% speed gif animation of the effect:
This happens in Opelgl renderer only and when the uncapped framerate is on (default). Happens in both Prboom-plus, and DSDA-Doom.
Doesn't appear to happen in sw renderer or in opengl when the uncapped framerate is off. Also it doesn't happen to the midtexture on the same side than the moving plane.
A test wad for map01 Doom2. Should work if PrBoom-plus is run without config, Options > General >Video mode: opengl as the only change. texvibra.zip