coelckers / prboom-plus

This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
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Remove alpha channel from FBO scene texture. #534

Closed JadingTsunami closed 2 years ago

JadingTsunami commented 2 years ago

This PR would remove the alpha channel from the scene FBO texture. This is the same fix applied to dsda-doom here. Note that the issue in that thread is a problem with the source WAD, but since most renderers will blank out this type of error I think it's fine.

This PR would fix the combination of motion blur and shadows, which otherwise don't work together properly. This fix would hardly be noticeable in PrBoom+, but it is still a bug so I think we should fix it.