This PR would remove the alpha channel from the scene FBO texture. This is the same fix applied to dsda-doom here. Note that the issue in that thread is a problem with the source WAD, but since most renderers will blank out this type of error I think it's fine.
This PR would fix the combination of motion blur and shadows, which otherwise don't work together properly. This fix would hardly be noticeable in PrBoom+, but it is still a bug so I think we should fix it.
This PR would remove the alpha channel from the scene FBO texture. This is the same fix applied to dsda-doom here. Note that the issue in that thread is a problem with the source WAD, but since most renderers will blank out this type of error I think it's fine.
This PR would fix the combination of motion blur and shadows, which otherwise don't work together properly. This fix would hardly be noticeable in PrBoom+, but it is still a bug so I think we should fix it.