A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and the web with a single Go codebase, allowing you to Code Once, Run Everywhere.
I fixed this in the commits above; the problem was caused by a rounding error involving our TotalMargin and BoxSpace logic, and the solution was to round early whenever TotalMargin is used.
I think after I made some changes to mat32.