coldblade2000 / RealEngineIgnitorConfigs

Engine ignitor configs for SFJBRealEngines
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RealEngines 0.7 #1

Open OtherBarry opened 10 years ago

OtherBarry commented 10 years ago

We somewhat discussed this on /r/RealSolarSystem, but I didn't see this until just now. I'm yet too look through it yet, but would you mind if I included it in the next RE? With full credits to you of course. Also, when I get to adding new engines to the pack, would you be willing to make EI configs for them? I've never really used EI much, so I'm sure you'd be better at it then myself. Finally, are these all based on their realistic counterparts or just what seemed to be reasonable for the engine type?

coldblade2000 commented 10 years ago

I would have no problems with it being included. You should give instructions to remove it (single CFG file) or offer it separate, because some people don't want it.

I could make the EI configs, sure.

I tried to be as accurate as possible but there is barely any information about the ignitor type or the ignitions available, especially for the Russian engines. The russian engines were mostly guesstimating, while the other engines were either accurate number of ignitions (1 for most first stage engines) or based off a real missions. Most non-hypergolic service modules and vacuum only engines were given about 3 ignitions. Usually I take a mission they were in, count the ignitions they had and add 1 or 2. For example the J-2 has 3 ignitions. The Apollo missions had 2 ignitions for the single J-2; one to finish the orbit and another for TLI, I just added a third ignition

Once I do the spreadsheets, I will try to adjust the requirements for different cycles, change the number and type of ignitions and more.

TL;DR of the third paragraph: Sort-of accurate except the Russian/Soviet engines. Hypergolics were given infinite amount of ignitions