coldino / Larkator

ARK dino locator that uses your saved .ark
MIT License
54 stars 18 forks source link

Was playing ArkSE and it crashed after restarting ArkSE I tabbed to Larkator to find the app has an all whit screen, other than the title bar. #82

Closed mrcomptech closed 2 years ago

mrcomptech commented 2 years ago

Crash dump immediately after clicking the close button in the upper right window corner.


Whoops...

Sorry, something bad happened and the application must exit.

If you wish to report this issue please press Ctrl-C now to copy the details and

paste it into a new issue along with a description of what was happening

at: https://github.com/coldino/Larkator/issues

Thanks!

Exception:

System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE (Exception from HRESULT: 0x88980406)

at System.Windows.Media.Composition.DUCE.Channel.SyncFlush()

at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet)

at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam)

at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)

at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)

at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)


OK

coldino commented 2 years ago

For now I'll have to assume something odd with your driver setup or hardware reliability. This document from Microsoft says:

The most common bucket of WPF render thread failures is associated with video hardware or driver problems.

...and that seems to be backed up other references I see to similar error reports elsewhere.