If you try to switch the system to home/stay mode, it quickly jumps to away. The problem is that the enum for stay mode is 0, which is getting interpreted in getArmed (at blink.js:247) as missing and replaced with away. I hacked it by not converting the armed mode from a string to a number, but there's probably a more elegant approach.
If you try to switch the system to home/stay mode, it quickly jumps to away. The problem is that the enum for stay mode is 0, which is getting interpreted in getArmed (at blink.js:247) as missing and replaced with away. I hacked it by not converting the armed mode from a string to a number, but there's probably a more elegant approach.