Closed dalisoft closed 7 years ago
Again, not sure what you mean. Can you provide a short and simple code example of your problem.
I soon give you demo. Or you can test paths has more than 1 moveto
@colinmeinke Please, checkout http://codepen.io/dalisoft/pen/jyrBOL for how it looks ( unexcepted triangulation ) when moveTo
is more than one
latest release really fixes some of multi moveto path with "startshape -1 moveIndex", but not enough it's. See new demo, http://codepen.io/dalisoft/pen/jyrBOL
Just fixed another issue with points that was causing some problems for paths with multiple moveTo points https://github.com/colinmeinke/points/issues/13. Will release a new Wilderness with the fix shortly.
Thanks. I am too maked some nice things that should apply any transform even matrix. I upload as soon
I just opened an issue that I think addresses the remaining problem with morphing shapes that have multiple moveTo
points.
How to keep 2-3 moveto in one points list without converting to cubic or line.
For adding aka normalise points we should keep moveto and not duplicate as possible.
This also fix much of issue related to animation looks. If you interested test Complex shapes and you see what i mean.