As a user I want to experience a rewarding WIN-CON. At the very LEAST the algorithm needs to end the Game Session when the TRUTH has been successfully guessed THREE times without the Time reaching 0
References
n/a
Describe the Proposed Solution
Add a method to the "Engine" class to handle computations of all Aspects to determine an End Game scenario that is specific to those Aspects
It should likely interact to whatever "Aspect Cache" class we implement which will track all Aspects for a Game Session.
Describe the Problem
TBD
As a user I want to experience a rewarding WIN-CON. At the very LEAST the algorithm needs to end the Game Session when the TRUTH has been successfully guessed THREE times without the Time reaching 0
References
n/a
Describe the Proposed Solution
Add a method to the "Engine" class to handle computations of all Aspects to determine an End Game scenario that is specific to those Aspects
It should likely interact to whatever "Aspect Cache" class we implement which will track all Aspects for a Game Session.