colinwilliams91 / Amalgamoria

It's Wordle except you're trying not to die
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omen-algorithm #9

Closed colinwilliams91 closed 2 months ago

colinwilliams91 commented 2 months ago

Describe the Problem

As a player I want significant events and items to befall me. I want these to start feeling very random but with enough finesse should inevitably feel thematically unavoidable and intertwined with the unfolding story.

(gonna need some algo-tuning...)

References

Question:

Describe the Proposed Solution

Read from the aspect-cache to influence what Omens appear in a game session.

Write to the aspect-cache upon determination of what Omen comes into play.

(Should leverage services and exist itself inside the engine class) (ONLY IF THIS ALGO ENDS UP EXISTING)