Open collebrusco opened 3 months ago
is there some sort of commonality to living things that move around, take turns, can be attacked/attack, interact, etc?
'Pedestrian' maybe
thinking of a type class scenario, or component,? health, resistances, attack (ranged/melee)? any common inventory? .. this needs design consideration
is there some sort of commonality to living things that move around, take turns, can be attacked/attack, interact, etc?
'Pedestrian' maybe
thinking of a type class scenario, or component,? health, resistances, attack (ranged/melee)? any common inventory? .. this needs design consideration