collebrusco / untitled-tile-engine

Overhead 2D tile engine with infinite procedural world generation. WIP as most things are, I have ideas for games to use with this but it is somewhat generic at this point.
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life #16

Open collebrusco opened 3 months ago

collebrusco commented 3 months ago

is there some sort of commonality to living things that move around, take turns, can be attacked/attack, interact, etc?

'Pedestrian' maybe

thinking of a type class scenario, or component,? health, resistances, attack (ranged/melee)? any common inventory? .. this needs design consideration