Open collebrusco opened 3 months ago
Here's a little hand run animation: I have other protos in AE proj. debating whether this feature is too big to be done in time. I think ideal is mesh animation with skins, the main attraction being dynamic armor / reskinning. But doing this right would mean implementing keyframes, easy ease, a design interface...
stack of hand (&| mesh?) animations that can have their own state. First EG is legs walking/running underneath torso that could be just running, swinging, shooting, etc. Don't hate this. Could be a good middle ground that's a little easier.
what would we need for mesh
is this too general? yikes
progress good demo here
having sorted hand anims, need mesh ones if thats the route to take...