collebrusco / untitled-tile-engine

Overhead 2D tile engine with infinite procedural world generation. WIP as most things are, I have ideas for games to use with this but it is somewhat generic at this point.
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mesh animations #19

Open collebrusco opened 3 months ago

collebrusco commented 3 months ago

having sorted hand anims, need mesh ones if thats the route to take...

collebrusco commented 3 months ago

Here's a little hand run animation: char2 (1) I have other protos in AE proj. debating whether this feature is too big to be done in time. I think ideal is mesh animation with skins, the main attraction being dynamic armor / reskinning. But doing this right would mean implementing keyframes, easy ease, a design interface...

other idea - animation stack

stack of hand (&| mesh?) animations that can have their own state. First EG is legs walking/running underneath torso that could be just running, swinging, shooting, etc. Don't hate this. Could be a good middle ground that's a little easier.

collebrusco commented 3 months ago

^ hate that animation

what would we need for mesh

is this too general? yikes

collebrusco commented 3 months ago

progress good demo here

collebrusco commented 3 months ago