Overhead 2D tile engine with infinite procedural world generation. WIP as most things are, I have ideas for games to use with this but it is somewhat generic at this point.
Like DiffFollower, we need angular followers. these are a little more complicated handling the 360 - 0 boundary. Included here I want lowpass versions of these.
Like DiffFollower, we need angular followers. these are a little more complicated handling the 360 - 0 boundary. Included here I want lowpass versions of these.
for the boundary stuff my old solution for this (very old code)