Overhead 2D tile engine with infinite procedural world generation. WIP as most things are, I have ideas for games to use with this but it is somewhat generic at this point.
I will need ui eventually, get some basics like buttons or whatever and get them a render pass. rendering items and inventories may be another issue but for now some tools.
pin to /left/right/center bot/top/center
button w/ click callbacks
ui context even
look at text renderer, consider this for flgl
something extendable
gonna make this a large im thinking about it
I will need ui eventually, get some basics like buttons or whatever and get them a render pass. rendering items and inventories may be another issue but for now some tools. pin to /left/right/center bot/top/center button w/ click callbacks ui context even look at text renderer, consider this for flgl something extendable gonna make this a large im thinking about it