Closed collinsmith closed 8 years ago
It seems there is a general issue with ShapeRenderer class drawing on top of a batch. I will need to refactor and remove ShapeRenderer in favor of Shape construct in Unifi which can draw outlines (similar to in Android)
It seems this intentional and built into OpenGL (cannot nest ShapeRenderer within a SpriteBatch)
TextWidget is not rendering glyphs for the text it represents. The rest of the Widget is being rendered correctly (e.g., debug bounds).