I'd like to look into the possibility of adding the ability to create listeners for stat modification events. Thus far, stat values are retrieved every frame where needed, but with combat being implemented, it may be more elegant to use listeners to help manage the clutter. The UI can generally use the update event when the attributes tree is changed just fine, but maybe listeners can be used to help propagate and/or validate stats.
I'd like to look into the possibility of adding the ability to create listeners for stat modification events. Thus far, stat values are retrieved every frame where needed, but with combat being implemented, it may be more elegant to use listeners to help manage the clutter. The UI can generally use the update event when the attributes tree is changed just fine, but maybe listeners can be used to help propagate and/or validate stats.
see #50 (possibly related)