Closed collinsmith closed 4 years ago
I've looked into this a bit more and it does look like a corner case, as I haven't seen this anywhere else. I'm planning on adding support for startFrame
and endFrame
fields which can be used by other use-cases where some anims have a set StartFrame
. This could also assist with creating some animation sequences where, e.g., Inferno
is the normal SC
mode, except it stops at starts looping the ending frames for the cast duration.
This came up while creating the quest buttons in QuestsPanel. Some DC6 use a subset of the frames for a direction for an animation. In the case of the quest buttons,
0-24
are the quest finished animation, while25,26
are state animations for press and disable.