Item management is a bit hacked together right now -- especially networked items. I'd like to create a proper spec for how item pickup/drop events should be handled. Should include stuff like handling an item pickup race condition or a client tries to pickup an invalid entity or entity from a previous time.
Item management is a bit hacked together right now -- especially networked items. I'd like to create a proper spec for how item pickup/drop events should be handled. Should include stuff like handling an item pickup race condition or a client tries to pickup an invalid entity or entity from a previous time.