Item detail descriptions were originally attached to each item as a Table field lazily created when the details are first requested. This functionality was abstracted out to ItemLabeler which clears a passed Table and reconfigures it as the details for the specified item. I would like GameScreen#setDetails to make use of this functionality and call ItemLabeler#updateDetails with GameScreen#details when an item is hovered.
Item detail descriptions were originally attached to each item as a
Table
field lazily created when the details are first requested. This functionality was abstracted out toItemLabeler
which clears a passedTable
and reconfigures it as the details for the specified item. I would likeGameScreen#setDetails
to make use of this functionality and callItemLabeler#updateDetails
withGameScreen#details
when an item is hovered.