colonistio / design

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Homepage Matchmaking Design #1 - Game Mode & Timer Studies #127

Closed samgawaran closed 2 years ago

samgawaran commented 2 years ago

Summary

I based the designs on @omarhurani 's PR: https://github.com/colonistio/katan/pull/7828 Omar also mentioned that there are some other tests to try out so I'll do additional studies in the future.

Polished the design and added a possible design when we add both SF and C&K

Comparison

image

  1. Changed the tone of the cards to make it more blend with the blue bg more.
  2. Added the info icon for game settings and descriptions
  3. Retained current button scheme for player familiarity and reduce number of icons. Also changed some wordings to reflect what's based on the prototype

Details

Hover Animation

Homepage Matchmaking - Hover Sample

Adding Seafarers and C&K

image

Timer Animations

Popup Timer (Default) Homepage Matchmaking - Popup Timer

"Widget" Timer Homepage Matchmaking - Widget Timer

Related links

Submission Checklist

samgawaran commented 2 years ago

for review: @demiculus @goktugyil @JuanRoman77

Esqarrouth commented 2 years ago

@omarhurani your project, you review. tell us when you need feedback

omarhurani commented 2 years ago

Overall, I like this design. I really like the timer widget, I think it is a superior way to handling this than the pop-up. Some notes:

  1. Do we want the "Create Game" CTA to be this distinct? Or should it be Play vs. Bots?
  2. I'm unsure about having Ranked and Unranked in different tabs, might need some testing.
  3. I would use the trophy symbol in the ranked games tab/icons, to make them more distinct.\
  4. Widget should have a cancel button no?

On the side:

JuanRoman77 commented 2 years ago

I like the idea but I don't like this design.

To note:

  1. Widget-type timer for matchmaking will only work if anything that the player clicks on, is opened in the same tab without canceling the queue (Leaderboards, Community, profile, Store). Game access points should be greyed out (Create Room, Play vs Bots, joining public rooms).
  2. Public Lobby -> Lobby
  3. No tabs for ranked/unranked
  4. This requires exploring at least 5 different lobby ideas and designs, not just go with the first thing we put together by moving stuff around. Keep everything we know it's good from the current lobby (logo, header, profile, footer), and come up with new stuff for the middle part (ads, ctas, rooms list).
samgawaran commented 2 years ago

Closing this issue, will create a new submission for the new studies