Closed samgawaran closed 1 year ago
for review: @demiculus @goktugyil @JuanRoman77
I have weak opinions and am unsure. I'll leave feedback to others
Inventory -> Items
why?
Inventory -> Items
why?
Because the research is inaccurate. He presented ingame menus of a different type of game, showing usable and collectable ingame elements. Not player profiles showing owned game modes and aesthetics. It's a different concept.
Show me how other games call the same thing we have and we can go with that name 🤷♂️ otherwise there's no reason to change.
This is a bit risky. If we design this well it might push more people to purchase items instead of subscribing. Lets go the safe route for initial implementation if we feel like we should optimize this then we'll do an ABTest making sure its not decreasing our store revenue.
We will go with the easiest option: https://github.com/colonistio/katan/issues/8331
From paradox what we learned was, people want to both own and subscribe, especially high spenders
Summary
As part of the revamp being done on the existing profile page designs. I researched more games to inventory pages. Ranging from AAA games to mobile
Research
Inventory
on their owned itemsequipped
item of the player inside the inventoryPrevious Design
Details
Inventory
instead ofItems
in all of these studies. (Almost all games I saw uses the word Inventory)Tabs & Equipped Items
Tabs
While researching, I saw that most games organize their inventory via categories/tabsEquipped Items
Not that good of a sample, but I want to show the possibility if we would put a default "gear setup" inside the tab like most RPG gamesTabs with Description Box
Buy in Store
insteadSmaller Images with Description Box (Recommended)
Related links
Submission Checklist