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Premium Rooms - Design Studies #196

Closed samgawaran closed 1 year ago

samgawaran commented 1 year ago

Summary

From Design Issue

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Other Games

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Studies

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Study 1

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Study 2

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Study 3

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Study 4

Study 4

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@demiculus @alexcoleman7

demiculus commented 1 year ago

Popup Title: use popup 2 Popup Body: Use popup 1 (but with checkmarks)

Room visual: I like study 3, but for simplicity just use the button next to Start Game design. Have 2 states

  1. Buy premium button, show a lock icon in expansion, map & player count
  2. Bought premium button & locks unlocked

When you paint the whole canvas, it is not clear what is free and what is premium

samgawaran commented 1 year ago

@demiculus image

For the room visuals, is this what you mean?

Bought premium button & locks unlocked I suggest removing the locks instead and show in the room chat the features of the upgraded room. I also suggest both the host and other players see the upgrade room for more conversion chances

Questions for this:

JuanRoman77 commented 1 year ago

We already use Premium for the tier 2 Membership. I don't think we should use the same name for this thing.

demiculus commented 1 year ago

For the room visuals, is this what you mean?

The locks, yes. Shouldn't you put it at the left side of the word? What does other games do?

Also its not fully locked, they can access the ones that they bought. Don't gray it out. They can also change the discard limit and VP.

if we would lock the expansions and maps, are the players subjected to the ABtest those that haven't purchased anything at the store?

Its not full lock. Obv. people who purchased or subscribed have access.

We already use Premium for the tier 2 Membership. I don't think we should use the same name for this thing.

Premium room works if no better name

Second image changes colors and such

Upgrade Room

Unlock Room? Upgrade Premium?