colonistio / design

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Premium Rooms - Iteration 2 (Screens + Scenarios) #198

Closed samgawaran closed 1 year ago

samgawaran commented 1 year ago

Summary

New iteration for the "Upgrade Room" based from the feedback on the previous iteration: https://github.com/colonistio/design/issues/196#issuecomment-1282293834

Screens

Screens

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Mobile Screens

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Lock Icon

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Popup

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Scenarios

Default Room

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Upgraded Room

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@demiculus @alexcoleman7

alexcoleman7 commented 1 year ago

Thanks, Sam! I have a few comments.

The items in the pop ups should say All Maps, All Expansions, and All Colors. I think it helps send the message better.

I like the unlocked icon but I think the locked icon just looks like it's unlocked too. I think you only realize it's more closed once you see the other one. Let's just revert to the fully locked icon.

The map and expansion containers already have a message in brackets and we need to keep these. I think the lock with the tooltip is enough otherwise it gets too crowded. Discard limit and VP to win are not premium items so they don't need a lock, number of players can keep the lock.

The dropdowns are created by each player's individual OS and are an element that we can't edit just yet. So we can't show the text in grey if they don't own it. For now if they players click on something they don't own they get this message:

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We just need to add at the end 'Visit the Store or upgrade to a Premium Room'. If the Premium Rooms are successful we should look into making a tailored dropdown.

samgawaran commented 1 year ago

Hey Alex! thanks for the straightforward comments, I did the changes in a new iteration here: https://github.com/colonistio/design/issues/202

closing this submission issue now.