colonistio / design

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Premium Rooms - Iteration 3 (Screens + Scenarios) #202

Closed samgawaran closed 1 year ago

samgawaran commented 1 year ago

Summary

Created a new iteration for this task due to comments given by @alexcoleman7 here: https://github.com/colonistio/design/issues/198#issuecomment-1294187860

Adjusted the screens and added new scenarios from the feedback received.

Screens

Upgrade Room Popup

image

Desktop

image

Mobile

image

Scenarios

Clicking on Dropdowns / Hover on Lock

image

Clicking on an item a player doesn't "Own"

image

Upgraded Room

image

Players who don't have enough coins

image

Players who are not signed in

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Reviewers

@alexcoleman7 @demiculus

samgawaran commented 1 year ago

I didn't add the new pricing research mentioned here: https://github.com/colonistio/design/issues/201. This can be changed in the implementation issue when its made

alexcoleman7 commented 1 year ago

So the text on the chat box when you click an unowned item only has a link to upgrade the room. image

@demiculus are you happy to promote only the Premium Room or should we still direct them to the store too?

Everything else looks great! thanks Sam

demiculus commented 1 year ago
  1. Remove the extra background colors, thats confusing https://i.imgur.com/3XUXSPE.png
  2. Fyi: https://www.loom.com/share/7a38b938e2684d5888baa95cc4706cc7 I told mau to implement this

are you happy to promote only the Premium Room or should we still direct them to the store too?

I think premium room is better for now. Lets see how it works

Also after players click on purchasing preemium games -> Players who have enough coins (done) -> players who don't have enough coins (not done) -> players who haven't logged in (not done)

You guys should make sure to cover(think) all cases during the designs, so implementation is not confusing.

samgawaran commented 1 year ago

Pasting this comment. this is the outdated screens + scenarios from the previous iteration

Screens

Desktop

image

Mobile

image

Scenarios

Clicking on Dropdowns / Hover on Lock

image

Clicking on an item a player doesn't "Own"

image

Upgraded Room

image

samgawaran commented 1 year ago

@demiculus @alexcoleman7 I updated the screens above based on the feedback here: https://github.com/colonistio/design/issues/202#issuecomment-1295895995

link for the old edit: https://github.com/colonistio/design/issues/202#issuecomment-1311357047

not sure if you're both notified. Should I go ahead and create implementation issue?