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Mobile App: Homepage (Game Mode Selection) Studies #256

Closed samgawaran closed 1 year ago

samgawaran commented 1 year ago

Summary

Got a lot of feedback from the previous iteration https://github.com/colonistio/design/issues/254

Moving forward, Mobile App design submissions will be focused on a specific part, specially on pages like Homepage, Lobby, Store, etc. so we can easily create decisions and not overwhelm reviewers.

Details

Previous Design

image

Sliding Animation

Sliding Animation

Game Mode Selection Studies

image

Study 1 - direct version of the previous design. Change copy of Create to Host as suggested by Steve. Added the toggle we use in the website to either select rank or unranked to reduce the number of game modes in the slides which is 7 in the previous version

Study 2 - got this idea while discussing with Devyesh about Mobile, we can remove the Create CTA in the homepage and move it inside the Lobby page instead. This will prioritize our Play CTA even more by making it more prominent.

Study 3 - Uses our current sub & main cta format in our desktop but change Create to Play Unranked to remove the need for a toggle. Ranked stats are always present below the game mode icon to entice players to play ranked vs unranked

Scenarios

image

Decisions to make

Related Submissions

Reviewers

@demiculus @JuanRoman77

samgawaran commented 1 year ago

Can you tag steve in the loom video here? I can't seem to find his github username. Thanks

demiculus commented 1 year ago

Moving forward, Mobile App design submissions will be focused on a specific part, specially on pages like Homepage, Lobby, Store, etc. so we can easily create decisions and not overwhelm reviewers.

There is a balance. Related stuff should be in the same issue. Non-directly related stuff can be in different issues. For example everything Mainpage can be here but menu, popups etc can be in another issue. This also means that you should be creating multiple submission issues per day.

  1. I like the default images below, lets the reviewer focus on whats important https://i.imgur.com/07WpIzK.png
  2. Why study 3 doesn't make sense;
    • We want to reduce the thought process as much as possible. Adding an extra CTA is worse than adding a setting (toggle). Since toggle will be 90% of the time not used and people will use the default option. So its better to always decrease the importance of these. When you make it from sub-CTA to toggle you decrease the importance of that action. Which means that the overall importance of the Play button increases on the page
  3. Go with study 2
    • Create an a/b test idea issue and add the below ideas there with screenshots
    • Host game as a button brings in more places vs having host game in the carousel
    • Name the button, host game vs play with friends vs create game
    • Add the Host Game option in the carousel
    • Some game modes don't have ranked/unranked (bots/host game)
  4. Go with 3. Put membership in the middle https://i.imgur.com/jD3KF2z.png
  5. Do you see the backgrounds on our web page: https://i.imgur.com/gzDKT1R.jpg make it same

Decision Carousel vs List

@woodifred @5econds How can we determine if we should use carousel vs list for the main modes without a/b testing? Carousel:

List:

I'm thinking of going with Carousel since later on we can introduce other stuff to push players towards playing other game modes. But that means initially our metrics might be worse

samgawaran commented 1 year ago

Here's the changes that I'm proposing based on the feedback above^ image

Header


Create an a/b test idea issue and add the below ideas there with screenshots Host game as a button brings in more places vs having host game in the carousel Name the button, host game vs play with friends vs create game

do you mean something like an idea dump? or an implementation issue @demiculus

demiculus commented 1 year ago

something like an idea dump?

Maybe just put these stuff in the idea dump in our discord. We'll check em out later.

You can continue moving forward with the other aspects of the mobile. Lets try to finalize it this week.

5econds commented 1 year ago

I like the visual direction, simplicity and clear hierarchy of the below design the best.. it makes it very easy to one-click and play and your eyes immediately know where to go and follow linearly

if the thing we're optimizing for is first-page conversion to game start, this feels like the best option because it reduces friction the most

however

samgawaran commented 1 year ago

closing this issue, update one is in here: https://github.com/colonistio/design/issues/258