Closed huaniebun closed 1 year ago
Homescreen & Game mode selection Iteration
I would break these up. If I'm showcasing game-mode-selection I would blur the bottom & top so that its only game-mode-selection. a. Because of this the goals are more generic b. Because of this the needs are more generic
Sub: provide context to new players on what Colonist is and how to play -> convert new players into regulars
Nice
Sub: provide easy access to other features of the app (store, leaderboards) -> get players to purchase items/membership
I'd leave it out of the scope from game-mode-selection
Regular players wants to be able to log into their accounts and customise profile (select profile)
Same
New players wants to learn about the game and how to play (select rules) Regular Player wants to know how well they are playing in the game/rating in a the game (shows win rates + access to leaderboards) All players want to know which page they are currently on (navigate via bottom navi) All players want to check out what is available at the store (shows number of coins available and access to store)
Same
Principles
I'd add "reduce clicks"
Hierarchy should be Game mode > Ranked/unranked
I agree with your writing and solution 1.
The feedbacks:
We might go with the list option as done in the discord poll. https://discord.com/channels/605233308577562643/716512630705225798/1065170366605037589 Please explore more to see if we should go with list or not before optimizing the game-selection-mode.
Goals
Needs
Principles
Research
247
Solutions
Solution 1
I refined the hierarchy of game mode selection based on Steve's feedback, decided to go with carousel for game mode selection and added player's rating info for ranked games. I have also decided to maintain the colour scheme of the pop up design as it is because it is more consistent with the colours of Colonist compared to the current pop up colour, though I do agree that it is not of priority right now.
Click link > prototype flow 4: https://www.figma.com/proto/up1U35QOvkl2aCfD0cJXGW/Colonist-Mobile?node-id=227%3A378239&scaling=min-zoom&page-id=22%3A54685&starting-point-node-id=227%3A378239&show-proto-sidebar=1
Followed Principles:
Ignored Principles:
Solution 2
After designing Solution 1, I realised players would already have determined to play ranked or unranked before selecting game modes hence it would make more sense for the hierarchy to have game type come first then game modes.
Followed Principles:
Ignored Principles: Logic - some game modes does not have a ranked/unranked version (bot games and create games does not belong to unranked or ranked)
Conclusion
Hierarchy should be Game mode > Ranked/unranked
Proposed Solution: SOLUTION 1
Benefits:
Potential Risks: players get overwhelmed by choices and is hard to compare the difference between each game mode, resulting in players dropping out at mainpage
Figma link: Prototype Flow 4 https://www.figma.com/proto/up1U35QOvkl2aCfD0cJXGW/Colonist-Mobile?node-id=227%3A378239&scaling=min-zoom&page-id=22%3A54685&starting-point-node-id=227%3A378239&show-proto-sidebar=1
Considered
Reviewers
@demiculus