colonistio / design

https://colonist.io
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Mobile App: Homescreen & Game mode selection Iteration (version2) #267

Closed huaniebun closed 1 year ago

huaniebun commented 1 year ago

Goals

Needs

Principles

Research

247

Solutions

Solution 1

I refined the hierarchy of game mode selection based on Steve's feedback, decided to go with carousel for game mode selection and added player's rating info for ranked games. I have also decided to maintain the colour scheme of the pop up design as it is because it is more consistent with the colours of Colonist compared to the current pop up colour, though I do agree that it is not of priority right now.

Click link > prototype flow 4: https://www.figma.com/proto/up1U35QOvkl2aCfD0cJXGW/Colonist-Mobile?node-id=227%3A378239&scaling=min-zoom&page-id=22%3A54685&starting-point-node-id=227%3A378239&show-proto-sidebar=1 image image image image

Followed Principles:

Ignored Principles:

Solution 2

After designing Solution 1, I realised players would already have determined to play ranked or unranked before selecting game modes hence it would make more sense for the hierarchy to have game type come first then game modes. image

Followed Principles:

Ignored Principles: Logic - some game modes does not have a ranked/unranked version (bot games and create games does not belong to unranked or ranked)

Conclusion

Hierarchy should be Game mode > Ranked/unranked

Proposed Solution: SOLUTION 1

Benefits:

Potential Risks: players get overwhelmed by choices and is hard to compare the difference between each game mode, resulting in players dropping out at mainpage

Figma link: Prototype Flow 4 https://www.figma.com/proto/up1U35QOvkl2aCfD0cJXGW/Colonist-Mobile?node-id=227%3A378239&scaling=min-zoom&page-id=22%3A54685&starting-point-node-id=227%3A378239&show-proto-sidebar=1

Considered

Reviewers

@demiculus

demiculus commented 1 year ago

Homescreen & Game mode selection Iteration

I would break these up. If I'm showcasing game-mode-selection I would blur the bottom & top so that its only game-mode-selection. a. Because of this the goals are more generic b. Because of this the needs are more generic

Sub: provide context to new players on what Colonist is and how to play -> convert new players into regulars

Nice

Sub: provide easy access to other features of the app (store, leaderboards) -> get players to purchase items/membership

I'd leave it out of the scope from game-mode-selection

Regular players wants to be able to log into their accounts and customise profile (select profile)

Same

New players wants to learn about the game and how to play (select rules) Regular Player wants to know how well they are playing in the game/rating in a the game (shows win rates + access to leaderboards) All players want to know which page they are currently on (navigate via bottom navi) All players want to check out what is available at the store (shows number of coins available and access to store)

Same

Principles

I'd add "reduce clicks"


Hierarchy should be Game mode > Ranked/unranked

I agree with your writing and solution 1.

The feedbacks:

  1. These color codes do not provide value: https://i.imgur.com/ONmCLdZ.png
  2. The hex selection is not in our art style or design style https://i.imgur.com/d7io4ws.png, but its not the time to iterate on the toggle before finalizing other stuff. I would use the same toggle style for solutions 1 & 2 so that it is similar. Then create a submission only for the toggle style
  3. The images you provide are lower resolution. And it doesn't show previous vs current side by side. The way Sam shows his images are much better. You can check out how to export higher resolution.

We might go with the list option as done in the discord poll. https://discord.com/channels/605233308577562643/716512630705225798/1065170366605037589 Please explore more to see if we should go with list or not before optimizing the game-selection-mode.