Followed Principles: Hierarchy, Contrast, Visibility of System Status
Ignored Principles: Efficiency
Polished version from previous iteration. I reorganized the layout in terms of the principles I followed, along with some tips from @woodifred. While designing I noticed the toggles are somewhat inefficient since only 4 Players and 1 v1 have both ranked/unranked
Benefits:
behaves exactly how mobile carousels are supposed to be, low learning curve
No popups for matchmaking needed = lesser screens to develop
Followed Principles: Hierarchy, Contrast, Visibility of System Status, Consistency
Ignored Principles: Balance
@JuanRoman77 previously commented of "thinking on the long term" and I kept it in mind in here along with the principles I followed. This solution doesn't use toggles and mobile friendly, players can either slide left or right or click on the arrow icons to get to the next game type.
Clicking on Play vs Bots will direct you to a bot game. We can also remove Create and move it to the lobby so we would only have 3 options in the homepage
Benefits:
behaves exactly how mobile carousels are supposed to be, low learning curve
Consistent with how our Play button in the website functions. Shows a popup and offer cards. Also it has enough space for more game modes in the future
Cons:
Balance: Unranked matchmaking only has 2 modes at the moment. lots of empty space
Goals
Needs
Principles
Research
Solutions
Solution 1: Game Modes Carousel
Followed Principles: Hierarchy, Contrast, Visibility of System Status Ignored Principles: Efficiency
Benefits:
Cons:
Figma Link: https://www.figma.com/proto/4sPdkWQrqoiGgFkMLtVSqr/Colonist-UI%2FUX-App?page-id=608%3A87190&node-id=608%3A87712&viewport=1259%2C437%2C0.11&scaling=scale-down&starting-point-node-id=608%3A87712
Solution 2: Game Types Carousel
Followed Principles: Hierarchy, Contrast, Visibility of System Status, Consistency Ignored Principles: Balance
Benefits:
Cons:
Figma Link: https://www.figma.com/proto/4sPdkWQrqoiGgFkMLtVSqr/Colonist-UI%2FUX-App?page-id=608%3A87190&node-id=608%3A87334&viewport=1259%2C437%2C0.11&scaling=scale-down&starting-point-node-id=608%3A87334
Solution 3: Tabs
Followed Principles: Visibility of System Status, Consistency, Efficiency Ignored Principles: Hierarchy, Contrast![image](https://user-images.githubusercontent.com/90673012/213034901-7e2336dc-8ebc-425b-bfdb-42e18e75d48e.png)
Benefits:
Cons:
Figma Link: https://www.figma.com/proto/4sPdkWQrqoiGgFkMLtVSqr/Colonist-UI%2FUX-App?page-id=608%3A87190&node-id=608%3A87478&viewport=1259%2C437%2C0.11&scaling=contain&starting-point-node-id=608%3A87478
Conclusion
Proposed Solution:
Solution 2: Game Types Carousel
Why I recommend this solution:
Figma link: https://www.figma.com/proto/4sPdkWQrqoiGgFkMLtVSqr/Colonist-UI%2FUX-App?page-id=608%3A87190&node-id=608%3A87334&viewport=1259%2C437%2C0.11&scaling=contain&starting-point-node-id=608%3A87334
Considered
Reviewers
@demiculus @JuanRoman77 @woodifred @5econds