Closed samgawaran closed 1 year ago
The goal for matchmaking screen is to get players inside the game
. That is our one and only goal.
We don't want the player exiting, leaving the app etc.. our only goal is to get players inside the game.
Then the players have needs on that page.
I can't think of anything else they'd need to do.
Every other element is determined depending on if it makes the player more likely to go in or not.
Definitely not showing avatars, nor disabling the cancel button Cancel button shouldn't be green
Agreed
Goals
Needs
Principles
Research
estimated time
ortime elapsed
after you pressed the Matchmaking buttonSolutions
Solution 1: Full Screen - Show Avatars
Followed Principles: Hierarchy, Movement, Contrast Ignored Principles:
Solution 2: Full Screen: Show Elapsed Time
Followed Principles: Visibility of System Status, Movement, Contrast Ignored Principles:
Solution 3: Collapsible Widget
Followed Principles: Movement, Efficiency Ignored Principles: Visibility of System Status, Contrast
Conclusion
Proposed Solution:
Solution 2: Showing Elapse Time
Benefits:
solutions 1
but will be much easier to implement for an MVPPotential Risks:
Figma link:
Loom Video explaining reasons for the design: https://www.loom.com/share/90b9295d2fd2449aa22ede020b857d1f
Considered
Reviewers
@demiculus @JuanRoman77 @woodifred @5econds