Closed samgawaran closed 1 year ago
Looks good.
Some feedback and suggestions:
I'm not sure why the goals were changed. https://github.com/colonistio/design/issues/263#issuecomment-1383563094
Get users to easily invite friends Get users to easily start games Get users to customize game
The third one is not our goal, customization is a revenue model. Its a part of a goal. If you change the goal you WILL DESIGN WRONG
If goal is -> Customize game -> It will make sense to put the most edited options at the top. If goal is -> Convert users to paid user -> It will make sense to put the premium options at the top.
Allow users to kick and accept certain type of players (low/high karma..) Make users aware of different modes to convert them to paying users Players who play on Desktop vs Mobile shouldn't have a too different experience
These are not goals.
Consistency with the Colonist branding Use our current assets/components as much as possible Apply all good suggestions from the previous iteration: https://github.com/colonistio/design/issues/263
Those are not the players needs. Those are Colonist guides that is applicable for all designs.
Goals
Get users to customize game
Needs
Principles
Research
Solutions
Invite Friends
CTA.Solution 1: Settings/Players Tab
Followed Principles: Visibility of system status, User Control, and Freedom Ignored Principles: Contrast
Solution 2: Sticky Chat at the bottom
Followed Principles: Visibility of system status, User Control, and Freedom Ignored Principles: Balance
Solution 3: Swipe Up Player/Chat Tab
Followed Principles: Hierarchy, Visibility of system status, User Control, and Freedom Ignored Principles:
Conclusion
Proposed Solution:
Solution 3: Swipe Player/Chat Tab
Benefits:
Potential Risks:
Loom Video: https://www.loom.com/share/058aee72f39e4e3a8374e8a20eaff74c
Considered
Reviewers
@demiculus @JuanRoman77 @woodifred @5econds