As a player, I should be aware of how many cards are in the bank so I can strategize accordingly.
When the bank cards are hidden, I should see ??? ?? and ? icons (or some other indicator) that give me a rough sense of how many cards are in the bank.
When bank cards are not hidden, I should see exact card amounts that are in the bank.
Steps
[ ] Brainstorm and list multiple designs that meet the acceptance criteria of the task to a satisfactory level.
Ease of use: Number of needed interactions with the UI, complexity of interactions, number of hands needed to complete the actions, thumb zone etc.
Acceptance criteria met:
[ ] Implement changes to update the rating values of the above designs
[ ] Identify any new player issues that may arise from each of your rough designs and the potential for them to be mitigated.
[ ] Decide on 1-2 designs that have the greatest potential to work by analyzing the results from previous steps.
[ ] Share all your results from the previous steps with the team in a table containing concise information; It’s important to also show your thought process for the design decisions you have made.
[ ] Get the greenlight from project owners to start work on a detailed Figma prototype for one of the high potential rough designs.
Acceptance criteria:
[ ] Players should be able to see the available cards in the bank (either a rough sense, if bank cards are hidden, or a precise number, if bank cards are unhidden).
[ ] Design of the bank should be sensitive to the small amount of screen space available. It should probably not be shown at all times. It should probably be hide-able, and perhaps grouped with another UI element to prevent show/hide option overload.
As a player, I should be aware of how many cards are in the bank so I can strategize accordingly.
When the bank cards are hidden, I should see ??? ?? and ? icons (or some other indicator) that give me a rough sense of how many cards are in the bank.
When bank cards are not hidden, I should see exact card amounts that are in the bank.
Steps
Acceptance criteria: