Players need to use and get information on dev cards. Some examples below:
Steps
[ ] Look at other turn-based multiplayer strategy games and collect examples in both video & screenshot forms
[ ] Brainstorm and list multiple designs that meet the acceptance criteria of the task to a satisfactory level. At this stage more exotic designs can be considered as it’s important to widen our view of the solution landscape before focusing too much on details.
Ease of use: Number of needed interactions with the UI, complexity of interactions, number of hands needed to complete the actions, thumb zone etc.
Acceptance criteria met:
[ ] Implement changes to update the rating values of the above designs
[ ] Identify any new player issues that may arise from each of your rough designs and the potential for them to be mitigated.
[ ] Decide on 1-2 designs that have the greatest potential to work by analyzing the results from previous steps.
[ ] Share all your results from the previous steps with the team in a table containing concise information; It’s important to also show your thought process for the design decisions you have made.
[ ] Get the greenlight from project owners to start work on a detailed Figma prototype for one of the high potential rough designs.
Acceptance criteria:
[ ] Players should have a clear understanding of what each card does
[ ] Players should be able to use each card easily
[ ] Players should be able to see the information they need to see while using the card
Players need to use and get information on dev cards. Some examples below:
Steps
Acceptance criteria: