As a player, I want to be able to look at my opponent's profiles, so I can take certain actions (e.g. add as friend) and see more information about them.
Steps:
[ ] Look at other multiplayer mobile games and collect examples of viewing player profiles (video & screenshots).
[ ] Brainstorm and list multiple designs that meet the acceptance criteria of the task to a satisfactory level.
[ ] For each design rate values below from 0 (worst) to 5 (best):
Ease of use: Number of needed interactions with the UI, complexity of interactions, number of hands needed to complete the actions, thumb zone etc.
Acceptance criteria met:
[ ] Implement changes to update the rating values of the above designs
[ ] Identify any new player issues that may arise from each of your rough designs and the potential for them to be mitigated.
[ ] Decide on 1-2 designs that have the greatest potential to work by analyzing the results from previous steps.
[ ] Share all your results from the previous steps with the team in a table containing concise information; It’s important to also show your thought process for the design decisions you have made.
[ ] Get the greenlight from project owners to start work on a detailed Figma prototype for one of the high potential rough designs.
Acceptance criteria:
[ ] It should be easy to view a player profile, and it should be easy to return back to the game.
[ ] Viewing a player profile should not totally remove a player from the in-game experience.
[ ] Player profiles should be skimmable and include most important player information in the most prominent places, including:
Rank and win-rate
Number of games played
Game history
Most-played game types
Avatar
[ ] Players should be able to take actions on another player's profile, such as:
As a player, I want to be able to look at my opponent's profiles, so I can take certain actions (e.g. add as friend) and see more information about them.
Steps:
Acceptance criteria: