As a player, I should be aware of major in-game achievements (e.g. largest army, longest road), so that I can adapt my strategy accordingly, keep track of the game state, and feel an emotion (celebratory, concern, jealousy, etc).
Steps
[ ] Look at other multiplayer mobile games and collect examples of in-game achievement notifications (video & screenshots).
[ ] Brainstorm and list multiple designs that meet the acceptance criteria of the task to a satisfactory level.
[ ] Decide on 1-2 designs that have the greatest potential to work in the mobile Colonist UI.
[ ] Get the greenlight from project owners to start work on a detailed Figma prototype for one of the high potential rough designs.
Acceptance criteria:
[ ] Achievements should be noticeable and easy to understand.
Players should be able to answer the question: "What just happened?"
[ ] Achievements should feel significant and should elicit an emotional reaction from players (celebratory, concern, jealousy, etc).
[ ] Achievement notifications should dismiss themselves after a short period, and/or be easily dismissed by the player.
As a player, I should be aware of major in-game achievements (e.g. largest army, longest road), so that I can adapt my strategy accordingly, keep track of the game state, and feel an emotion (celebratory, concern, jealousy, etc).
Steps
Acceptance criteria: