colonistio / design

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Macro play areas #311

Closed johnsillings closed 1 year ago

johnsillings commented 1 year ago

Note: this is one of the most important user stories of the entire mobile game UI/UX project. Handle with great care!

As a player, I need to understand the game state and perform a variety of actions on a mobile device, and accomplish the most frequent actions easily and intuitively.

We have a variety of prototypes to consider, but should settle on a Play Areas format that will guide future designs.

Examples:

Image

Image

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Steps

Acceptance criteria

AlfredTimmer commented 1 year ago

Regarding these acceptance criteria:

Secondary actions are considered, such as When and if certain UI elements are shown and hidden (e.g. on my turn vs. on opponent's turn) When and if certain UI elements can be expanded or contracted

I think this would be better treated in the already created individual tasks (trade expansion panel treated in the trade task, and so on..), as the way they are designed will impact the required space/layout.

I have shown the contracted version in my sketches here: https://www.figma.com/file/SkflgpJdHl3crvc5Lg488a/Mobile-App---Board-Game-Actions?node-id=201%3A28398&t=sciJsRIwX6hXgt0g-0

johnsillings commented 1 year ago

@AlfredTimmer – yup, agree!

my thinking in including them here is that there may be interactions between them that might be beyond the scope of an individual design element, e.g.:

but agree that these are primarily considerations of the specific UI elements. what do you think? happy to strike from here, but i want to make sure that these sorts of cases are being considered early enough in the design process

AlfredTimmer commented 1 year ago

@johnsillings

Sure thing, I will do a rough treatment of the multiple states where needed to give the team of sense of how they could look and avoid any interference between expanded panels.

The end results of the other individual work on these panels may deviate drastically from my proposals but there's no issue there from my pov. Just FYI, I do not intend to show these non-default panel states in the community pool I will be preparing in order to avoid generating risky expectations.

AlfredTimmer commented 1 year ago

Macro play areas design here, on the left of the workspace: https://www.figma.com/file/SkflgpJdHl3crvc5Lg488a/Mobile-App---Board-Game-Actions?node-id=201%3A28398&t=ZZPN3LoFrMAPFsmI-0

demiculus commented 1 year ago

Macro play areas design here, on the left of the workspace: https://www.figma.com/file/SkflgpJdHl3crvc5Lg488a/Mobile-App---Board-Game-Actions?node-id=201%3A28398&t=ZZPN3LoFrMAPFsmI-0

I commented on the things that I saw that needs to change. The rest you can put in the decisions and tag people.

We need an update each time someone updates something in the decision collection.