When a 7 is rolled, a user is prompted to move the robber:
What is currently unclear:
-It's unclear that it was rolling a 7 that triggered the robber
-It's unclear that placing a robber on the tile stops resource production
-If you have more than 7 resources, you would need to discard your pile
What is currently more clear:
CTA to move the robber is clear
CTA to discard is clear (but would have no idea that this is a rule until the CTA)
It's clear that you steal a resource from a player who is settled on the hex
Potential Solutions
Animation on the dice relating to the robber when a 7 is rolled
A popup for when a 7 is rolled relating to its consequences
Change the tile design to reflect "stopped resource production"
Warning for when its your turn and you have more than 7 resources
Description
When a 7 is rolled, a user is prompted to move the robber:
What is currently unclear: -It's unclear that it was rolling a 7 that triggered the robber -It's unclear that placing a robber on the tile stops resource production -If you have more than 7 resources, you would need to discard your pile
What is currently more clear:
Potential Solutions
Reviewer
@demiculus