colonistio / design

https://colonist.io
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In Web Room - Optimized Invite Friends Section #351

Open oguzilerle opened 10 months ago

oguzilerle commented 10 months ago

Description

Currently:

Expected:

Actions

Reviewer

@demiculus @JuanRoman77 @oguzilerle @huaniebun

huaniebun commented 10 months ago

here's a quick fix Option 1: image Option 2:

image
demiculus commented 10 months ago

In design having a call to action vs enabling people to do that action are 2 things that yield different results. Having a CTA always outperforms enabling.

This means that if we have a copy button. or Invite friends text players on average will be more likely to take those actions and invite people.

Thus Option 2 is a no go. Since it'll decrease our growth rate.

Option 1 still feels off. I wouldn't want to remove Invite Friends words in favor of simplicity.

huaniebun commented 10 months ago

Agree that having a CTA has a higher impact.

Given the context create room, main goal is to create room, sub goal is to invite friends. Players who create a room have the intention of:

  1. playing with their friends
  2. Having a room setting of their preference and see who in the lobby wanna play

Sharing link would be applicable to case 1 in which they already have the intention of playing with their friends, where they would naturally look for the button/icon to share link

So having a CTA or not would not have a drastic difference since the intent is already there, but it might help them look for the button faster (if that's what you are trying to say)

Either way, this problem isn't critical for us to change the current layout, so we can keep it as it is for now.