Workaround:
However, I’ve also found a workaround for current browsers. As of WebKit r108831, all restrictions are removed in the first successful load() or play() call. Any user gesture is accepted, so one can listen to all input events and remove the restrictions as soon as the user clicks, touches or uses the keyboard. One does not need to start playback at that point, but can wait until a later time. For example, one could “liberate” a number of audio elements for later use in a game.
Reference: http://blog.foolip.org/2014/02/10/media-playback-restrictions-in-blink/
Workaround: However, I’ve also found a workaround for current browsers. As of WebKit r108831, all restrictions are removed in the first successful load() or play() call. Any user gesture is accepted, so one can listen to all input events and remove the restrictions as soon as the user clicks, touches or uses the keyboard. One does not need to start playback at that point, but can wait until a later time. For example, one could “liberate” a number of audio elements for later use in a game.
Thoughts? Can we build this into this library?